Development Blog #1
I like to think that I’m at a pretty good spot as a developer. I’m well rounded as both a designer and a sound designer, I can program well enough to not get in the way of development, and I have pretty good people skills. Around this time last year I was working on Dead Pedal drifting and made, what I consider to be, my best audio work so far. The music was really fun to make and the experimentation I did with the engine and weapons sounds were extremely fun.
However, something I ran into while continuing to develop sound for this project is the difficulty to please everyone. people would say this or that is too loud, so I’d turn them down. Then they’re too loud so I just add a volume slider, and then people say they just don’t like the sound at all. I understand that part of becoming a better sound designer and a better designer in general is to put the needs of the players before my own wants. In general, when it comes to game dev I need to put the needs of others before myself.
The best example of this problem I have can be seen in the difference between draft VDDs I made for my new teams designer and his final drafts.
You can easily tell that the one on the right(not mine) has a lot more passion put into it. the amount of work that was done probably only equated to 30 minutes of extra work but it really payed off. Its something that I need to keep in mind in the future that 30 minutes of extra work really takes work from something that you’re happy to be done with and makes it something you’re happy to show off.
That’s all for now, more posts in the future.
-Ian